C13P57 When you slept – MOKO Press presents: LeyLines, a Fantasy Adventure Comic by Robin Childs Skip to content

C13P57 When you slept

C13P57 When you slept published on 10 Comments on C13P57 When you slept

Related Links: Dream Eater taking over Zhiro’s body started here.  He then wandered to the library and the secret catacombs underneath.  Finally coming upon his Keepers and confronting them here.

The Wavemen + LeyLines bundle sale ends the 31st!  Only a few days left if you want to pick up both books at a special price. Also, if you’re interested in how I made my language (Pamaru) for this story, I’ve posted part one of a feature on my process for $5/mo patrons on Patreon!

Have I talked about Night In The Woods here yet?  Ah heck, even if I have, let’s talk about it again.  Unless I haven’t, in which case, let’s talk about it for the first time!

Bottom line?  It’s a great game and you should play it.  It’s like, $20, for PC/Mac and PS4, and it is one of those games that I would consider both art and an experience.  It’s now in my top 5, right next to Journey.

The Story:  College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren’t the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades.

And there’s something in the woods.

Join Mae on a trip through her hometown and into the dark on the other side.

Here’s the trailer:

It has a really wonderful melancholy feel.  It also does some interesting things contrasting the intensely mundane with the surreal and strange.  I remember at one point thinking, “I am hanging out with friends and going home to play a video game in a video game, but somehow it all feels like there’s a larger purpose even to these parts of the game.”  And there was.  There absolutely was.  It’s fantastic to take in a story when nothing feels like wasted time or effort.  Everything is there with a purpose, even the things that seem purposeless.  Because on some level, there is an intention to it which can be sensed.

The character of Angus was also just…OOOF MY FEELS.  I’ve never seen anyone articulate how I feel about the concepts of God and the universe so closely.  I related to Angus’ story, his behaviors, and his philosophy so intensely that there were a few moments that I found tears rolling down my face.  It wasn’t that the game was trying to be tear-jerking, but rather that I felt those moments so profoundly that my reaction surprised even me.

And the soundtrack!  Augh!  I went and bought the entire soundtrack by Alec Holowka after I finished the game, because different tunes kept popping up in my mind out of the blue.

It also addresses some mental health issues in interesting ways, tapping into some of the more disturbing and difficult experiences that can come up when one lives with depression and anxiety.  Ultimately, I found it an oddly hopeful game, even though it often tapped into darker material.  Plus, the dialog is hilarious.  EELS, Honey.  EEEEEeeeeeeeEEELLLS.  (That’ll tickle you when you play it, you’ll see.)

Anyway, I loved this game, Cory loved this game, and it’s by a small company and I’m all about supporting small creative biz, so please check it out.  I think you’ll like it.


Children visit this site. Moderate your language accordingly.

I second what Mike said.

Also this page layout is fantastic.

And I backed NITW on Kickstarter and I am still kicking myself for not getting the level that came with a Mae plush. Even though I haven’t actually played the game yet. (I am using it as leverage to finish playing all the other games I have bought and not played.)

I can’t wait to try Night in the Woods. I tend to shy away from new and engrossing games as my free time for doing art is already limited, but I think NitW has earned it with it’s creativity.

I tend to be the same way. I have a very low tolerance for any game that requires a lot of busy work, or only “gets good at the 40+ hour mark.” I can feel every hour ticking by with a sense of “I could be making art right now.” As soon as the shiny of a game wears off, if I’m bogged down in collecting herbs or crafting, I’m out.

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