C10P12 – The Terms – MOKO Press presents: LeyLines, a Fantasy Adventure Comic by Robin Childs Skip to content
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C10P12 – The Terms

C10P12 – The Terms published on 6 Comments on C10P12 – The Terms

Things you should have thought through a bit, eh Zhiro?

The first time I presented to an elementary class, the teacher asked his students to tell me some of the things they liked about LeyLines. One of the comments that really struck me was how they liked that everything had a catch. You couldn’t make a deal with a god and have everything go perfectly, and sometimes you wouldn’t even know what was wrong until much later. I was really pleased by that, because I view life as a series of consequences, intended or otherwise, observed or otherwise. We take an action and then other things happen as a result. Sometimes they’re good, sometimes they’re bad, but everything is linked.

That’s why I think it’s so important to DO one’s dream projects, rather than just think about them. When a project is nothing but thought, it can’t generate consequences. If there are no consequences, there’s no growth and no momentum.

I was at Animeland Wasabi this weekend (for Friday, at least. I got so sick I couldn’t do the rest of the weekend and Cory took over for Saturday) with my good friend Nami. We were talking about how a creative career is a marathon endeavor. Success is determined by years and years and years of perseverance. Not only that, but when you make the decision to actually pursue things seriously matters as well. And further than that, deciding to pursue creative work as a career changes the game all over again. We think differently. We act differently. There are consequences to those decisions that a person cannot even fathom beforehand.

I was looking through old drawings and I was surprised to realize that, before I started Shades of Grey, I had drawn and re-drawn and re-drawn again the same two stories a countless number of times. I had re-designed the same characters over and over, written countless iterations of the same script. Yet I had never finished either project. I’d just started them repeatedly. It wasn’t until I began a webcomic and made myself accountable to readers that I was able to finish my own personal projects. From there, it wasn’t until I’d finished SoG and started LeyLines that I thought about my comics as part of a career. It wasn’t until I’d registered Moko Press as a business that I started considering the economics of the equation. And it wasn’t until I left the engineering job that it occurred to me to diversify what services and products I offered. I’ve been working on webcomics for over ten years, but I wouldn’t say my career really started until a year ago. Maybe even until 6 months ago, depending on how you look at things. Each decision created a series of consequences and changes that opened up new opportunities and forced me to learn new lessons. Who knows what the future holds in store in response to new decisions?

What choices have had big impacts on your path?

6 Comments

Children visit this site. Moderate your language accordingly.

Learning to take risks is an important lesson they don’t teach in school. Success is in part determined by a willingness to fail, and I don’t think that’s something that our culture really gets. Instead we shy away from the possibility of failure as much as we can.

At least Mizha’s not dead anymore? (except that maybe she would have gotten out of it on her own…)

Yeah, I think the hardest thing about a creative career is realizing that hitting various landmarks is not “the dream”–doing the work to get you there should be “the dream” (and if it isn’t, you have a problem). Because it’ll never be enough. Get published? You have to get famous to make any money. Get famous? Well, now they have to make a movie. And so on. The work has to be enough, or you’ll never be happy.

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